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本帖最后由 真•天地无用 于 2016-6-12 17:06 编辑 9 p0 {! [4 J4 e# J$ I% D
U% f9 f i( [4 @ H. Z感谢大家陪天地走过了两个春秋
' }7 O, e7 c2 l6 p) U" r0 x" D但天下无不散之宴席
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希望以后能在玩别的游戏时还有幸遇见大家
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MOV P2,#07H* _+ ?- T7 ~* S2 N# e
START: MOV P1,#11000000B
4 O8 j, z; G- d: ^, B" c5 Z( CCALL DELAY
: C5 G8 f8 m6 I+ m; t- |6 iMOV P1,#11111001B
$ t. q& w5 r/ @9 V# y, H: \CALL DELAY
% g* ]* G _1 Y7 d+ \" [MOV P1,#10100100B
( ]8 @0 j8 m, q! p4 `3 E# V0 nCALL DELAY9 t& y4 l/ N* ^6 ], w" H
MOV P1,#10110000B7 @+ }' z( S) q7 k1 W
CALL DELAY
6 [, o6 K: k1 HMOV P1,#10011001B
4 B) f: r Q; _SJMP START3 E2 R6 l* b7 q) Q* U
DELAY: MOV R5,#3# L0 i0 X5 Q" c7 n O7 ^
DE1: MOV R3,#255
" H) ]- _6 C& B: {; JDE2: MOV R4,#2552 _- B( P' r. I `6 D
DJNZ R4,$9 g2 A4 s' D. D6 A9 J
DJNZ R3,DE2- B F' D# z2 s* L, [
DJNZ R5,DE10 O, ^7 b. h9 _/ N) M! e' B
RET# C9 d+ @. ^& L/ `% K" Y$ c4 [
END
3 m( t! d5 A# a# I+ ?, _2 l( l #include "reg51.h"
, S* b: e5 k8 }: x2 E sbit key1 = P3^7;
) a( R; P4 l8 D+ C# g$ S sbit key2 = P3^6;
( V# T5 v& E0 n7 ~7 t7 z sbit key3 = P3^5;
A1 J1 }. W) X1 J! Z& z+ h- b sbit key4 = P3^4;8 E/ r1 z2 U% @& b
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sbit led1 = P1^0;/ q5 ?! ^; E" y2 g- `& u. ]( L
sbit led2 = P1^1;+ e* y; B. A: X0 E; d) p
void main(void )! d. g/ Q7 i I7 w* t2 B0 X/ `
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while(1){
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led1=0;
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8 \6 A! g+ P! l' h- U1 k if(key2==0)
/ P6 j+ x5 @1 v2 R1 A& T# Z$ W led1=1;- A# P J) R0 w9 w. E6 Z
, O$ k5 [8 }. M8 u8 u if(key3==0)
2 a. X2 }( y( L led2=0;+ u6 B# k! @: t7 {1 @9 H3 ~! {
+ c' B) `! y! I5 y6 P6 g6 M if(key4==0)
" g- `5 e0 G- G" O2 h' |6 v led2=1;
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