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本帖最后由 真•天地无用 于 2016-6-12 17:06 编辑 2 r) t' L* b8 M$ H# H7 K
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感谢大家陪天地走过了两个春秋2 }8 G# l: P2 D2 h3 F
但天下无不散之宴席
+ n* K6 I, v* a0 m希望以后能在玩别的游戏时还有幸遇见大家- H9 p' v2 g" U& K, o# a' f
We see the next game.
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MOV P2,#07H
/ t0 U6 t4 S( _6 X, T C" ZSTART: MOV P1,#11000000B6 S) L8 I3 [; z
CALL DELAY" D! u- {4 o {7 x! [2 z& x
MOV P1,#11111001B( Y+ ~/ b" i9 Q& U- D
CALL DELAY: y6 \$ d L1 W8 R5 d" f
MOV P1,#10100100B
) F* G5 t9 Z! _* GCALL DELAY
' Z* s0 [5 t/ Y' r; DMOV P1,#10110000B- ^5 d: h4 ~- C. P. }% z9 v
CALL DELAY- y; `: T+ v5 }3 t
MOV P1,#10011001B3 |6 B9 b5 D5 x/ o/ H& e
SJMP START$ r, |0 g6 K u$ S. F6 [* H \
DELAY: MOV R5,#3* q$ b8 J# \+ g5 E- n5 m
DE1: MOV R3,#255
, O8 G) g/ E" p: A6 t6 M f) H5 U; GDE2: MOV R4,#2550 V3 s1 v# ?, l$ Z4 z% e
DJNZ R4,$
$ R9 x9 h' W5 sDJNZ R3,DE2
- c( O( r8 c4 K( {6 p) XDJNZ R5,DE1
! i6 i+ h! s- ORET9 J$ `5 o @# G" v
END) B* J" G K& F& w8 r: A s6 U/ X
#include "reg51.h"* j( g, h. L0 C; G2 @( d4 I
sbit key1 = P3^7;6 t, e0 p, Y5 v
sbit key2 = P3^6;
0 K. u+ G0 r: s- B. G. X( p sbit key3 = P3^5;
+ }# b7 Y2 Q. }+ H9 w0 y sbit key4 = P3^4;
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sbit led1 = P1^0;5 E x- z- a" D D' [
sbit led2 = P1^1;
( g$ Z ?( V1 Z) nvoid main(void )# u& z6 ^) m6 p5 c S% O; \2 F
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while(1){" q ]: B2 t, m* N8 V2 [8 C
if(key1==0)# V, d( B9 ~( y# e: d8 s
led1=0;
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7 P6 Z# a5 T: ]- _ if(key2==0): k1 _* W4 t3 L1 u& _+ v
led1=1;
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if(key3==0)
/ ~# K7 w/ C, {! ] c9 W led2=0;$ q3 F K$ d7 I& `
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if(key4==0)
$ ^; J: P: _& Y5 h. J led2=1;0 {: ?4 W% X& c Y; u1 W
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