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本帖最后由 真•天地无用 于 2016-6-12 17:06 编辑 9 @% A; _" O" e, V1 }
/ F! Q+ N# T( c' `- S6 _+ R感谢大家陪天地走过了两个春秋! y7 {& s9 ?" F: }) F- g9 y; b1 `
但天下无不散之宴席
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希望以后能在玩别的游戏时还有幸遇见大家
* k5 ~( u$ i {+ H# Q% C# aWe see the next game.
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2 u6 Y2 D" d4 l+ P' \MOV P2,#07H2 ]/ {- h( P7 C7 n0 a3 Z
START: MOV P1,#11000000B- u( P4 m+ i6 @' C
CALL DELAY
2 X# H* U0 J) W; ~3 E! |' R x; o' NMOV P1,#11111001B
4 ]& N7 f8 {; g1 C; p, qCALL DELAY3 p' ?# |1 b) d. k
MOV P1,#10100100B, A7 h1 H- E( q3 u5 {4 j, ?! P
CALL DELAY/ ]$ n1 h/ w0 y5 R3 G
MOV P1,#10110000B
1 [& n$ E9 E. y1 o4 W1 {9 }CALL DELAY
! e: W6 \6 b4 G$ |' zMOV P1,#10011001B
0 g- w- U4 p9 U; [SJMP START* d' C0 R _9 P- T, k; H8 b' q: |
DELAY: MOV R5,#3
+ I8 b+ C: x% |6 N8 t" lDE1: MOV R3,#255: n+ i5 n& Q* {1 a1 D7 N1 l+ I
DE2: MOV R4,#255
. ]2 w2 X; ?6 e# jDJNZ R4,$
. O* r1 F0 v5 J! Q, bDJNZ R3,DE27 \0 {1 h0 D7 P& Q1 i2 n. W$ m
DJNZ R5,DE1
% o2 E4 ~- W+ g5 y0 a5 QRET
! v4 P5 A! |! V- z& p* `3 ~END" F" j8 W# j; Q6 w! a5 W1 A
#include "reg51.h"
' I1 x) p y& s; y0 N( b1 ~* d sbit key1 = P3^7;
* Z# T) @: W% G6 W sbit key2 = P3^6;
! z+ G2 P: g% ^( j) ?6 ? sbit key3 = P3^5;( v+ D4 ~" S. q1 o- N
sbit key4 = P3^4;
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sbit led1 = P1^0;
* x* T2 L' s0 w* \& O6 ] sbit led2 = P1^1;# ^7 I9 n. m* j! n( P" z
void main(void )+ b" z6 a* g+ s
{ `6 W1 Z$ A0 T( y: B
while(1){
0 w* U) W2 e0 u% T* b if(key1==0)3 @: c8 }, B' d
led1=0;/ z3 f0 m a5 b& o3 v+ M, F
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if(key2==0), F" U/ t3 V. d* l6 ]) W5 s
led1=1;3 ]4 z5 G) E. O+ A& F6 p
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if(key3==0)1 v. T5 W9 t/ \+ u; s" a
led2=0;# @6 d8 U4 B$ L u9 s p7 y; C# I
3 e; B" D7 h& h8 ] if(key4==0). `# Q1 {8 U& |# p2 b; D
led2=1;. O& n# j% _6 [- Z+ U
}
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