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本帖最后由 真•天地无用 于 2016-6-12 17:06 编辑 ! A' V; k' w2 Z3 @0 P' n4 E
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感谢大家陪天地走过了两个春秋+ d/ t1 {' S. k
但天下无不散之宴席
# z/ Z4 s& c5 ?5 I希望以后能在玩别的游戏时还有幸遇见大家
; q- E) h0 q4 cWe see the next game./ b, W- o3 c1 q! R
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MOV P2,#07H
2 j1 A# y' J( z$ ]) Z( B$ [! ?* GSTART: MOV P1,#11000000B
: ^6 e. B- g" r, _CALL DELAY R, k, n% d" l1 ?9 ?
MOV P1,#11111001B. E; t7 a+ ?; c; z/ w7 p* y$ X
CALL DELAY, ?0 s; J; G* {8 l5 ], i
MOV P1,#10100100B
) o. m# ]( Z4 @6 X0 d$ W) k) ]4 vCALL DELAY2 G3 p0 y+ Z* o
MOV P1,#10110000B& @- ?) `: S: w4 h/ |
CALL DELAY
" f5 Z G$ O- W6 w3 p# M. JMOV P1,#10011001B
7 @1 \; C; |5 \+ O& P/ bSJMP START
: m* Z8 v5 ^1 |$ X2 dDELAY: MOV R5,#3
2 i( a+ L e+ Z0 ^' K. q5 C4 ^DE1: MOV R3,#255/ f. k- y) W* P% [
DE2: MOV R4,#255
' }+ O0 @/ b, o; n5 u5 Z: j4 Q+ |DJNZ R4,$2 e$ ?# a$ \9 a
DJNZ R3,DE2. ?1 R5 H" f/ S" J) q$ S' p
DJNZ R5,DE1, w; L. _& R$ P; G7 x
RET& ~0 r1 r1 W# T1 w
END8 u2 Y2 Q6 k* o9 p
#include "reg51.h"
4 a& B& ]! L3 |: E; }9 _! u sbit key1 = P3^7;
3 Y9 f/ }2 a( `; J8 K sbit key2 = P3^6;+ k: |- r9 Y, O0 ~ q
sbit key3 = P3^5;
/ x3 _( t5 _6 J sbit key4 = P3^4;' d0 u$ d$ n) l5 Z) q8 e
, `7 Q' b X: P; R5 t) q4 w sbit led1 = P1^0;
4 N1 i* p7 I0 N U& X9 E5 ]1 I# O3 v sbit led2 = P1^1;' Z# y( d! I- z8 w
void main(void )7 n# P9 O' I$ t
{
2 z7 p" Q) S( p7 D' U/ |+ s while(1){
" p: z5 S- g1 R# p: P. T! x! j' o if(key1==0), r+ r* m7 G: K. C* h
led1=0;- i% X) ~$ Z3 ]
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if(key2==0)
7 f5 d) ^. I% x) b4 s1 n led1=1;
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if(key3==0)' W/ e- g' n; L
led2=0;
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if(key4==0)
O" ?! H/ d$ i* p+ |2 R led2=1;% l1 `1 v* D( w# O! ?
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}
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