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本帖最后由 真•天地无用 于 2016-6-12 17:06 编辑
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! X( W: c5 k3 s+ j感谢大家陪天地走过了两个春秋: f0 ?& ]+ c. q& ~8 `
但天下无不散之宴席
" H8 }8 k5 A: D2 b& F4 L希望以后能在玩别的游戏时还有幸遇见大家
- i* g: `( g$ c6 n/ ?, H0 _We see the next game.
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MOV P2,#07H5 Y- l# t' K; ^/ E$ |, n" B& g
START: MOV P1,#11000000B
- \6 k; ~" e' F- S" x% dCALL DELAY4 b; {, i4 D: W7 H9 [6 w0 w
MOV P1,#11111001B
+ Y! v0 b+ D" q( V' GCALL DELAY% t; Y6 p$ m8 ~3 P5 }3 k. w
MOV P1,#10100100B3 S# E5 j5 \* x6 N6 v
CALL DELAY- A- K$ m( k" S5 `. R5 O
MOV P1,#10110000B' Y9 X/ c; V2 U2 H" e! m- J
CALL DELAY
3 J/ V4 K1 x/ e G' t6 YMOV P1,#10011001B
+ A1 ^% r h1 M! T0 M- L' B; C( [* YSJMP START
% b' H5 n& m0 _# S* WDELAY: MOV R5,#3' V8 t/ b4 h) f4 {/ r
DE1: MOV R3,#255
& i& g- X6 f/ ^ P% x% Y8 v' a: e% lDE2: MOV R4,#2556 G# \3 W k8 b
DJNZ R4,$. E* T# f4 y" u+ k& @% a3 O; p
DJNZ R3,DE2
, i* W4 v# ^3 E' hDJNZ R5,DE1
" |/ C* f% t" ]2 ]RET8 X' [' M* i+ x1 O5 t; P* |
END6 g, L5 d" \6 A3 ]7 I' }
#include "reg51.h"$ l e4 N3 R) J1 D( |
sbit key1 = P3^7;
2 U) Y$ V3 D; V( Y3 s8 B. F: b sbit key2 = P3^6;
+ F: h6 X1 p# ^3 I% I sbit key3 = P3^5;
" Y1 G, G2 A2 L4 W4 L! q) _1 A8 Q sbit key4 = P3^4;
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& ]9 q/ n' m0 j* `& \! y* m sbit led1 = P1^0;
# a" S F# H* b" N* Q sbit led2 = P1^1; T* f9 K' w* q& |- n4 v+ D# s
void main(void )3 P" Y) P* c7 R- T0 z$ Z+ z* s* l8 r
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while(1){
" \, ^1 u9 W7 q. e% z8 Z k# l; e if(key1==0). M/ g, H3 P+ d2 Y
led1=0;7 p$ I. B( x- D0 @4 t3 o2 N y
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if(key2==0)" M. g2 N! Y9 C$ G, P
led1=1;" e: @( m: R- T& y, r! y
/ k) J# e# d) ~ if(key3==0)8 m& P$ |4 `5 s G' e3 T
led2=0;0 r" k7 J0 J }
8 j3 Q( }+ d, E( Y if(key4==0). @/ K, ` S# d8 i8 e ~
led2=1;# L7 A" w( Z$ @. O; W2 z+ k
}
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