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本帖最后由 真•天地无用 于 2016-6-12 17:06 编辑 % H+ U; C! U5 v, x2 _1 J: h M
) L( V6 f4 h+ g; z感谢大家陪天地走过了两个春秋5 a; s* ]/ I: T' I. F
但天下无不散之宴席
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希望以后能在玩别的游戏时还有幸遇见大家$ z( Z& a1 d+ e2 f
We see the next game.; A3 i9 w r/ s6 \1 I' y
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MOV P2,#07H' } c) T* [8 S9 y
START: MOV P1,#11000000B/ ^6 U7 }3 F. a0 x
CALL DELAY$ |& Q9 f& |' ?& ~& @# H' Q
MOV P1,#11111001B( @' P8 d- n) g* ?8 u
CALL DELAY" Y- s V8 F( y8 g ]
MOV P1,#10100100B
* H! S2 U( H9 d8 q8 NCALL DELAY4 Y' W& h' R4 N
MOV P1,#10110000B
( w3 q' [, t6 V. {0 J, Q/ eCALL DELAY
- T, r. S. F NMOV P1,#10011001B
7 a% L, t6 d1 {+ }- jSJMP START5 m. a, e p2 P/ @; [/ w' L. ~1 `
DELAY: MOV R5,#3
, L8 L* z* H) p+ {+ @DE1: MOV R3,#255
/ T, q# Z) G; r8 v% ZDE2: MOV R4,#255
$ }9 S/ u, _6 Q% J" T* CDJNZ R4,$: b( z1 P7 y" Y* d3 {
DJNZ R3,DE2 D0 s( Q$ k* a" I9 j* O
DJNZ R5,DE1
" B) ]' P. [$ ?. oRET3 k& E. q6 b6 }" ^! |5 F) z
END
! V- W& ~: a6 k9 b #include "reg51.h"; w" u& e2 Y/ G2 X
sbit key1 = P3^7;; }- \* T6 m7 D
sbit key2 = P3^6;5 B1 O: p# m& _. w9 H
sbit key3 = P3^5;* j2 b9 |$ L; `% N
sbit key4 = P3^4;1 {6 G# C1 N$ \
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sbit led1 = P1^0;
7 _8 x; l' o& X; b" M8 {6 q j sbit led2 = P1^1;9 O3 H" n( u3 u# ?- S+ [
void main(void )% ~+ `# U5 C% S1 c+ q+ [* J
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while(1){2 j! M! f: r1 X. K4 l
if(key1==0) }& x8 L' m6 W& E. E+ u4 M* ^
led1=0;: r/ o0 Z4 x& [* m# E4 i
! M7 p4 g6 U5 j2 q. _/ h if(key2==0)4 B6 B$ M4 j) B
led1=1;
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" O8 u# L0 L# e7 |; ] if(key3==0)
" Z6 ^7 K2 s! d. M! i led2=0;
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4 w! u n1 t2 H8 N" q8 w' V if(key4==0)
, g4 t0 ^5 w+ U+ w- m led2=1;
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}
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