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本帖最后由 真•天地无用 于 2016-6-12 17:06 编辑 " p) b5 F) v5 J8 J- _( ~! }+ g
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感谢大家陪天地走过了两个春秋4 P" U& J) a1 P8 H& V: {1 x
但天下无不散之宴席
" `8 T, H3 I' x! Z I, d9 j希望以后能在玩别的游戏时还有幸遇见大家
Z9 U3 E6 T+ I8 wWe see the next game.
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# J3 C; |/ `# d1 `MOV P2,#07H
# C! ]. p v3 W$ ]( WSTART: MOV P1,#11000000B
( |% N3 M' _3 W. m0 f4 D$ s9 TCALL DELAY, {& w% }; Q6 d4 T; F$ o, O* u" `
MOV P1,#11111001B& W) A/ A# G/ k
CALL DELAY
1 u/ c, E0 B, a N+ zMOV P1,#10100100B
0 q. V, s6 @1 P, |) ?CALL DELAY
0 |* a2 }( K& \5 X! a8 Z9 }MOV P1,#10110000B
" y! Q- ], P, K8 Q }& [7 QCALL DELAY
; B" G$ D. j% k* J/ pMOV P1,#10011001B
8 H# a3 v4 R2 ~6 @% }. xSJMP START( [8 {6 ?0 D% g8 P# v% ~
DELAY: MOV R5,#3" J1 M% ]& f# L; }7 c# c$ N7 A
DE1: MOV R3,#255+ O( q- X2 T+ h }) a6 }
DE2: MOV R4,#255: D y9 H* H- L6 R: g2 F7 H
DJNZ R4,$
6 b5 p' v# e' L* XDJNZ R3,DE29 S: \6 a3 l( M# i9 h1 d9 A
DJNZ R5,DE1/ \ N# ~8 {; r6 F; {
RET
# n1 O6 R* r: g' I, h# ?END0 b( W2 `% m' M/ I3 N7 Y
#include "reg51.h"$ i/ J0 h. ?- Z& |; R& U
sbit key1 = P3^7;/ [ Y: a( _" t- C
sbit key2 = P3^6;4 b% m# s1 @5 w" x
sbit key3 = P3^5;
, A5 m- y4 c9 r+ S" d" ^- ]) f2 X sbit key4 = P3^4;
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: r1 S# n0 c) _$ ~( @1 C sbit led1 = P1^0;# s! ]7 L- Q. N2 U3 q7 w
sbit led2 = P1^1;
( t' m7 P' x' e& l0 W' G6 j, |void main(void ); M. l6 G! s$ q- R( b
{
, B8 r8 w9 H0 S& I while(1){
# _# R5 E3 b0 n. y if(key1==0)$ Y" O0 F$ @3 j2 [- ~. N
led1=0;, z+ A2 @% \4 D: G! [1 H/ e4 e' p6 ?
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if(key2==0)2 w/ J4 t, T+ U3 `9 r& B
led1=1;
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if(key3==0)
" I6 \7 d- V+ F; A! U led2=0;
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if(key4==0)5 k& _) s6 @/ H7 o
led2=1;4 T+ R5 D2 V8 g4 t! ]" @( a9 m
}# [* s+ W. P0 v+ m9 y& {
}
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