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本帖最后由 真•天地无用 于 2016-6-12 17:06 编辑 ' d4 @$ \9 p4 Q8 K6 {0 ~
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感谢大家陪天地走过了两个春秋
0 R! [. Z6 J8 i- w5 z4 D但天下无不散之宴席
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希望以后能在玩别的游戏时还有幸遇见大家
) e8 [3 t: \5 T, |$ yWe see the next game.
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4 y; U6 \* F6 U8 w1 g( v8 P/ WMOV P2,#07H
, @8 X8 z+ R' k! HSTART: MOV P1,#11000000B
, I, ]* M' x: C! c$ V# BCALL DELAY/ u* A/ e; L- }$ {
MOV P1,#11111001B" ~+ `, C8 F& ]1 o `- w
CALL DELAY! ?& x- Y( I$ W) m1 [' q
MOV P1,#10100100B" q, Z* I( R1 l! `6 H; E
CALL DELAY
6 C. ~9 _& S5 v. h9 fMOV P1,#10110000B' A# M$ G# e8 o. `
CALL DELAY; k8 ?* S% S* X' ] i* V
MOV P1,#10011001B
" V [, q: s% e: u' Y! lSJMP START+ f8 M; G3 l. y7 c' o. F! D( G
DELAY: MOV R5,#3
( X8 h0 k l# b, [8 mDE1: MOV R3,#255
/ a" [$ i! O. w3 p5 gDE2: MOV R4,#255$ I+ a- }& ]$ e: f
DJNZ R4,$9 @2 S. s0 \, e4 K
DJNZ R3,DE2
& D1 P; z @" U# ^7 kDJNZ R5,DE18 A# Y9 Y( s+ ]! Q# |4 _
RET
% z+ Y& j. ^ t+ X9 S( ?END
. `. t9 p2 i, F' `0 A8 v$ Y #include "reg51.h"
3 P$ h/ B8 S! ]$ l% O sbit key1 = P3^7;" \; S7 A. p2 E0 }
sbit key2 = P3^6;
8 B9 i, m. v9 B2 V# O. }9 ] sbit key3 = P3^5;2 E/ l* t7 w- F& s; {& O
sbit key4 = P3^4;
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4 T5 i! z8 g( d/ X3 D" j) j9 ~ sbit led1 = P1^0;" k v0 a, [# m3 A+ u/ u$ _5 B
sbit led2 = P1^1;
z, S! j3 v7 U, k+ M( nvoid main(void )
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while(1){
2 g- a* Y B2 x( u0 w4 ?) u# | if(key1==0)8 L3 d6 J; @3 S4 ~! b# B9 r2 @5 W
led1=0;
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( m) F7 K) F% |2 z if(key2==0)
! k3 ]7 x' C- j* ^5 n, u7 v led1=1;2 ^+ G2 k# _$ E! a7 z0 q, n
; ]/ H$ u8 E8 j" i) Y8 _$ I if(key3==0)! n; @- U) _' w& Y# T8 I( g& o' Q
led2=0;5 T" [% o0 b6 ]! V% M) C+ i
, H2 s7 Z6 k! d& m- ?1 |( F if(key4==0)& J' O% q- ^# O! y- g: p) a
led2=1;
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